Apr
my entry for the game-artist.net competition
my overtime non-entry for the latest game-artist.net speed texturing challenge.
added to my Game Art Portfolio Section, where also its TEXTURE MAPS at around half the actual size can be found.
By today the latest Environmental Competition hosted by game-artist.net is ending… here´s the scene i´ve been working on with game-artist-mate laughing_bun over the last few weeks.
The times of this black “Under Construction” screen are now officially over.
Now theres a little portfolio section. Primarily filled with my recent entries for Speed Texturing Challenges over at game-artist.net and recent UI Designs for Tactical Assault, a UT3 Total Conversion Project im participating in. Texturing for TA will follow soon…
Music section and more still to come, need to think about proper implementation (thats maybe just finding the right plugin).